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Thread Statistics | Show CCP posts - 2 post(s) |

Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.16 15:52:00 -
[1]
Everyone got the PI skills at lvl5 now (new mirror, like 10hours old).
Submit Button already at an unfortunate place. 
Resource Scan is better now.. abundancy visibiliy can now be adjusted to see differnces of 10% like they where 100%. Would wish this blow-up area would work as a slider (just set it to 10% and move it over the whole scale from 0% to 100%). 
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.16 16:09:00 -
[2]
Originally by: Jack bubu Also the other PCC types are not seeded :(
See [ESC] > [Redeem Items] and be at NPC station..
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.17 12:19:00 -
[3]
Originally by: Wyke Mossari
Originally by: Keledia
Originally by: Wyke Mossari
Scan colour gradient is much better, but blue is still difficult to see on a lot of planets textures.
You can slide the coloured scan bar and it will allow you to see deposits easier.
No. The slider sets min and max limits of resources to filter out, so by sliding the min (the blue end) actually makes resources less visible.
Well.. thats the thing (problem) with the range of the min/max of the filter slider.. I just use the right side for checking with it and tweak it as long as the most abundant areas become barely white.. the min/max filter slider usually is set to minimum range (so left side is pulled as far right as it goes).. This way you can differnentiate with a formerly 100% resolution an abundancy difference of 10%..
Originally by: Wyke Mossari A challenge to prove my point: There is Felsic Magma on Oursulaert I at about 5-10%. Try finding it using the scanner.
Yeah, the low end of the abundancy (blue) is practically barely visible as blue seems to be opaque most..
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.17 16:33:00 -
[4]
Originally by: Dunkle Lars One problem I noticed was on a temperate planet. 2 extractors linked and routed to a storage facility -> linked and routed to a basic factory set for "bacteria" production. Schematic says it needs 6000 micro organism for production but even when I hit 20k micro organism the productioncycle wouldn't start.. I tried cutting the storehouse out of the loop feeding the factory directly from the harvesters.. Same problem
Known bug or?
Did you link it? Did you route it? Did you submit it? Did you wait for the cycle? PI cycle 'explained'
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.18 00:28:00 -
[5]
That extractors won't resurvey and work again seems to be bound to the routes. Once the extraction point runs empty, everything relating to the material extracted gets deleted at the extractor, except the routes.. just check your target-PIN for the incoming or the links where their routes run over..
Once you're able to delete the route, you can rescan and rebuilt the route. Naturally this isn't possible yet, as the target PINs don't allow you to delete the routes incoming and the extractors doesn't have them listed anymore. Deleting the links they run over will work though, as it takes the routes with it..
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.18 06:50:00 -
[6]
Ok.. off to something new..
Who isn't ecologic these days? We must save energy where we can, even on planets.. Ergo.. daisychain your PINs and pack 'em as tight as you can - well, have fun to hit exactly that extractor there in the middle later on if you happen to need to scan again for that noble gas down there, but that's another story. Distance of PINs there in the picture.. 15km.
http://img90.imageshack.us/i/pipinsdaisychainedalong.jpg/
Another thing for those perfectionistic micromanagers out there (don't look at me).. distribution of materials on the planet shifts the moment you start digging - yeah digg that. I checked with sev planets now.. put down the PCC, put down extractors.. processors, storages.. doesnt matter yet. But the moment you hit that survey button for one of the extractors and select a source you can start pulling out your hair as your perfectly placed daisychain (ya know, right on top of the hottest spot on the planet) will be off several thousand kilometers from the new hotspot(s).. got a plan B ready?
before/after hitting that survey/select source thingy..
http://img101.imageshack.us/i/pidistributionmapbefore.jpg/
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.18 11:53:00 -
[7]
2 chars see different distributions on same planets at the moment.. I hope this doesn't stay this way..?!?
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.19 00:12:00 -
[8]
Originally by: Camios There is no way to send stuff down to the planet surface for every planet. Right now the cargo links are missing for the planets in conquerable space (at least in BY-MSY). Will alliances be able to build them? Hope we will have infos soon.
Just put down a Launchpad in PI mode.. a Orbital Cargo Link will appear at the planet for you to interact with.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.20 17:19:00 -
[9]
Originally by: Karth Mentis Some processors doesn't start to work even if they got they have the materials already inside and the product trade route set up.
The processors are bound to a FIXED cycle time (depending on when you did submit the schematics, 30mins for lvl1 products). It only starts processing when the storage has more than the needed amount per cycle AND the processor cycle comes around.
Originally by: Karth Mentis Expedited Transfer should work always and doesn't work when processors got materials that they are not currently making.
If you change schematics the stored materials in the processor get destroyed?!
Originally by: Karth Mentis There is no point of upgrading the links if the processors doesn't get that much per cycle. I haven't found any worth planet resource yet which its why this ends silly for me.
Expedited Transfers take longer over small tracks.. you can't reduce it further than 5min waiting time per load over a link (or for all, not sure) but it helps to have wider tracks. We also don't know yet what size the tier x,y,z PCCs come in, so it might be needed..
Originally by: Karth Mentis I also found that extractors finish a place like in 5 h.... Most players will find it too short.
Just use lower sourcing amounts then, which take longer till depletion.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.21 00:46:00 -
[10]
Originally by: menacemyth 3) although I understand the need to make players move items from planet to planet, considering the complexity involved in moving up the tier chain of production I would prefer some mechanism for routing between planets for lower tier items. like only products from advanced processors and high-tech factories must be manually moved.
If one peep can do all alone, cause you give him to many means to do so.. what do you think happens? Also, what do you think the 2nd 'M' in MMORPG stays for? If ccp really introduces higher tier PCCs with more CPU/PG that should be more than enough.
Originally by: menacemyth 4) Given how spread out resources are on planet, and how much they move over time, requiring that everything be moved to the command center is impossible to maintain. Would be easier to allow launches from space ports so two resources can be mined from diffeent sides of the planet and launched. This is espically true right now since command centers cannot be moved or deleted atm. Another alternative would be to allow lower power/cpu usage routes to be created. I'm on a very nice planet and I still can't possibly see needing 10k m3/hr moved between pins.
Same answer as above.. CCP doesn't seem to want one lone guy to do all the chains possible without him to 'work' hard.
Originally by: Davik Rendar Planet size (or link CPU usage) may need to be looked at, currently the bigger planets don't let you zoom in any closer and result in 1000 CPU links that are only a few pixels long. So big planets are very difficult to put any more than a couple of extractors + processor on, let alone a spaceport. ..
That's an issue which definitely needs addressing, but I bet is limited because of the texture size for planets. The actual size of the planet in pi view isn't dependent on the 'physical' size of it.. a 4,000 km radius planet has the same visual appearance as a 170,000km radius gas planet. If you would be able to zoom as far in on the bigger planet as the 'physical' size of the smaller one - the texture would consist of 3-4 pixels most as ccp doesn't got it dynamically yet 
A dirty fix would be varying TF/MW usage of links per km for the different planet sizes I guess. I wouldn't like it.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.21 03:28:00 -
[11]
Edited by: Tres Farmer on 21/04/2010 03:31:34
Originally by: menacemyth I'm not saying be able to mine all the resources at once. As long as the command center can move, then you can change resources. Since currently you cannot move it, your too limited on what you can do in the future. Check your ego bud.
Can you change the moon fast for getting that other resource you desperately need? Nope.. You got to plan ahead. So either buy the pre-products from others and ship it to your processors or live with underperforming, but workable infrastructure on your one planet. Then there naturally is the possibility to utilize several planets with friends/alts/corpmates/alliancemates to get a more streamlined/optimized production chain running. CCP doesn't want you to be able to run this thing efficiently all by yourself. That's not my ego talking.
To answer your question - I'm 99.9% certain we'll be able to relocate the PCC somehow after deployment/rethinking, in a similar way we can relocate POS now, cause the number of PCCs is skillbound. See here: http://www.eveonline.com/devblog.asp?a=blog&bid=752
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.21 16:46:00 -
[12]
Originally by: Ombey I am new to this PI malarkey but quite enjoying it. Only problem is, my factories aren't building. I have extractors >> storage >> processor route, with links and the raw material is arriving at the factory, the correct schematic is chosen, but they just aren't building- Screenie. Am I being an idiot, missed something, or a bug of sorts?
Thanks 
Ombey.. are you used to POS and cycling of reactions there? We got the same here... the processors cycle every x minutes after you did submit the schematics. If the storage has filled up to the needed level in between, it will none the less start at the cycling-point. It might have already started.. just check.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.22 01:16:00 -
[13]
Edited by: Tres Farmer on 22/04/2010 01:23:59
Originally by: supercombatguy33 Right now, for links, you can either: click on the structure, go to the links tab, click on "create link", then click on the structure you wish to link to. Or you can right click the structure, pick "create link" in the context menu, and click on the new structure. [..]
.. or you can hit [ctrl] before clicking on the source structure for the link, click on the structure, release [ctrl] and click on the destination structure.
Originally by: Mr Pikey Still can't figure how to get a name on a quote 
Just hit Quote at another players post.. syntax is like:
|quote=<player name>| <quoted text> |/quote|
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.22 03:51:00 -
[14]
Originally by: menacemyth Just confirmed a problem with silos. I had 72k of noble metals in a silo. set it to route 6000 to a processor. should be enough to make 240 precious metals. I go to another planet and come back, silo has 60k noble metals and production hasn't even started in the processor because of how factory cycles work, still "waiting for resources" even though it's got 6000 in it. so i've already lost 6000 resources just to start the job. 6000 noble metals are completely missing into the abyss. huff huff
j/k
Erm.. check the STORAGE of the PROCESSOR.. Your 12k missing went right there. No problem.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.22 11:42:00 -
[15]
Originally by: stumpy999999 I got the way to launch stuff into space, but has anybody been able to drop product onto the ground yet?
Either via a spaceport or command centre.
It would be good if I could drop stuff in made on other worlds to do parts of the reaction chain that isn't native.
How To PI
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.24 04:04:00 -
[16]
Edited by: Tres Farmer on 24/04/2010 04:06:47 Edited by: Tres Farmer on 24/04/2010 04:05:42
Originally by: Seamus Donohue I'm sorry, I may not have expressed myself clearly.
The numbers I provided were from two extractors on the same planet: Thashkarai VI. According to the contour map for Thashkarai VI, DU-XXU was in a lower-concentration area than 9J-4YU.
Don't trust the distribution map after you placed down your first extr and submitted his work..
I think CCP has to squish some bugs there already and probably will have to do this after PI is released on TQ as they seem to be very subtile. Those bugs need some more peeps to play with it on a daily basis.
Most peeps who test this one Sisi are already wondering about cycle times..
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